2. Questions of Conscience

 

Drizzt let his vision slip into the infrared spectrum, the night vision that could see gradations of heat as clearly as he viewed objects in the light. To his eyes, his scimitars now shone brightly with the heat of fresh blood and the torn gnoll bodies spilled their warmth into the open air.

Drizzt tried to look away, tried to observe the trail where Guenhwyvar had gone in pursuit of the fifth gnoll, but, every time, his gaze fell back to the dead gnolls and the blood on his weapons.

"What have I done?" Drizzt wondered aloud. Truly, he did not know. The gnolls had spoken of slaughtering children, a thought that had evoked rage within Drizzt, but what did Drizzt know of the conflict between the gnolls and the humans of the village? Might the humans, even the human children, be monsters? Perhaps they had raided the gnolls' village and killed without mercy. Perhaps the gnolls meant to strike back because they had no choice, because they had to defend themselves.

Drizzt ran from the grizzly scene in search of Guenhwyvar, hoping he could get to the panther before the fifth gnoll was dead. If he could find the gnoll and capture it, he might be able to learn some of the answers that he desperately needed to know.

He moved with swift and graceful strides, making barely a rustle as he slipped through the brush along the trail. He found signs of the gnoll's passing easily enough, and he saw, to his fear, that Guenhwyvar had also discovered the trail. When he came at last to the narrow copse of trees, he fully expected that his search was at its end. Still, Drizzt's heart sank when he saw the cat, reclined beside the final kill.

Guenhwyvar looked at Drizzt curiously as he approached, the drow's stride obviously agitated.

"What have we done, Guenhwyvar?" Drizzt whispered. The panther tilted its head as though it did not understand.

"Who am I to pass such judgment?" Drizzt went on, talking to himself more than to the cat. He turned from Guenhwyvar and the dead gnoll and moved to a leafy bush, where he could wipe the blood from his blades. "The gnolls did not attack me, but they had me at their mercy when they first found me in the stream. And I repay them by spilling their blood!"

Drizzt spun back on Guenhwyvar with the proclamation, as if he expected, even hoped, that the panther would somehow berate him, somehow condemn him and justify his guilt. Guenhwyvar hadn't moved an inch and did not now, and the panther's saucer eyes, shining greenish yellow in the night, did not bore into Drizzt, did not incriminate him for his actions in any way.

Drizzt started to protest, wanting to wallow in his guilt, but Guenhwyvar's calm acceptance would not be shaken. When they had lived out alone in the wilds of the Underdark, when Drizzt had lost himself to savage urges that relished killing, Guenhwyvar had sometimes disobeyed him, had even returned to the Astral Plane once without being dismissed. Now, though, the panther showed no signs of leaving or of disappointment. Guenhwyvar rose to its feet, shook the dirt and twigs from its sleek, black coat, and walked over to nuzzle against Drizzt.

Gradually Drizzt relaxed. He wiped his scimitars once more, this time on the thick grass, and slipped them back into their sheaths, then he dropped a thankful hand onto Guenhwyvar's huge head.

"Their words marked them as evil," the drow whispered to reassure himself. "Their intentions forced my action." His own words lacked conviction, but, at that moment, Drizzt had to believe them. He took a deep breath to steady himself and looked inward to find the strength he knew he would need. Realizing then that Guenhwyvar had been at his side for a long time and needed to return to the Astral Plane to rest, he reached into the small pouch at his side.

Before Drizzt ever got the onyx figurine out of his pouch, though, the panther's paw came up and batted it from his grasp. Drizzt looked at Guenhwyvar curiously, and the cat leaned heavily into him, nearly taking him from his feet.

"My loyal friend," Drizzt said, realizing that the weary panther meant to stay beside him. He pulled his hand from the pouch and dropped to one knee, locking Guenhwyvar in a great hug. The two of them, side by side, then walked from the copse.

Drizzt slept not at all that night, but watched the stars and wondered. Guenhwyvar sensed his anxiety and stayed close throughout the rise and set of the moon, and when Drizzt moved out to greet the next dawn, Guenhwyvar plodded along, drawn and tired, at his side. They found a rocky crest in the foothills and sat back to watch the coming spectacle.

Below them the last lights faded from the windows of the farming village. The eastern sky turned to pink, then crimson, but Drizzt found himself distracted. His gaze lingered on the farmhouses far below; his mind tried to piece together the routines of this unknown community and tried to find in that some justification for the previous day's events.

The humans were farmers, that much Drizzt knew, and diligent workers, too, for many of them were already out tending their fields. While those facts brought promise, however, Drizzt could not begin to make sweeping assumptions as to the human race's overall demeanor.

Drizzt came to a decision then, as the daylight stretched wide, illuminating the wooden structures of the town and the wide fields of grain. "I must learn more, Guenhwyvar," he said softly. "If I - if we - are to remain in this world, we must come to understand the ways of our neighbors."

Drizzt nodded as he considered his own words. It had already been proven, painfully proven, that he could not remain a neutral observer to the goings-on of the surface world. Drizzt was often called to action by his conscience, a force he had no power to deny. Yet with so little knowledge of the races sharing this region, his conscience could easily lead him astray. It could wreak damage against the innocent, thereby defeating the very principles Drizzt meant to champion.

Drizzt squinted through the morning light, eyeing the distant village for some hint of an answer. "I will go there," he told the panther. "I will go and watch and learn."

Guenhwyvar sat silently through it all. If the panther approved or disapproved, or even understood Drizzt's intent, Drizzt could not tell. This time, though, Guenhwyvar made no move of protest when Drizzt reached for the onyx figurine. A few moments later, the great panther was running off through the planar tunnel to its astral home, and Drizzt moved along the trails leading to the human village and his answers. He stopped only once, at the body of the lone gnoll, to take the creature's cloak, Drizzt winced at his own thievery, but the chill night had reminded him that the loss of his piwafwi could prove serious.

To this point, Drizzt's knowledge of humans and their society was severely limited. Deep in the bowels of the Underdark, the dark elves had little communication with, or interest in, those of the surface world. The one time in Menzoberranzan that Drizzt had heard anything of humans at all was during his tenure in the Academy, the six months he had spent in Sorcere, the school of wizards. The drow masters had warned the students against using magic "like a human would," implying a dangerous recklessness generally associated with the shorter-lived race.

"Human wizards," the masters had said, "have no fewer ambitions than drow wizards, but while a drow may take five centuries accomplishing those goals, a human has only a few short decades."

Drizzt had carried the implications of that statement with him for a score of years, particularly over the last few months, when he had looked down upon the human village almost daily. If all humans, not just wizards, were as ambitious as so many of the drow - fanatics who might spend the better part of a millennium accomplishing their goals - would they be consumed by a single-mindedness that bordered on hysteria? Or perhaps, Drizzt hoped, the stories he had heard of humans at the Academy were just more of the typical lies that bound his society in a web of intrigue and paranoia. Perhaps humans set their goals at more reasonable levels and found enjoyment and satisfaction in the small pleasures of the short days of their existence.

Drizzt had met a human only once during his travels through the Underdark. That man, a wizard, had behaved irrationally, unpredictably, and ultimately dangerously. The wizard had transformed Drizzt's friend from a pech, a harmless little humanoid creature, into a horrible monster. When Drizzt and his companions went to set things aright at the wizard's tower, they were greeted by a roaring blast of lightning. In the end, the human was killed and Drizzt's friend, Clacker, had been left to his torment.

Drizzt had been left with a bitter emptiness, an example of a man who seemed to confirm the truth of the drow masters' warnings. So it was with cautious steps that Drizzt now traveled toward the human settlement, his steps weighted by the growing fear that he had erred in killing the gnolls.

Drizzt chose to observe the same secluded farmhouse on the western edge of town that the gnolls had selected for their raid. It was a long and low log structure with a single door and several shuttered windows. An open-sided, roofed porch ran the length of the front. Beside it stood a barn, two-stories high, with wide and high doors that would admit a large wagon. Fences of various makes and sizes dotted the immediate yard, many holding chickens or pigs, one corralling a goat, and others encircling straight rows of leafy plants that Drizzt did not recognize.

The yard was bordered by fields on three sides, but the back of the house was near the mountain slopes' thick brush and boulders. Drizzt dug in under the low branches of a pine tree to the side of the house's rear corner, affording him a view of most of the yard.

The three adult men of the house - three generations, Drizzt guessed by their appearances - worked the fields, too far from the trees for Drizzt to discern many details. Closer to the house, though, four children, a daughter just coming into womanhood and three younger boys, quietly went about their chores, tending to the hens and pigs and pulling weeds from a vegetable garden. They worked separately and with minimum interaction for most of the morning, and Drizzt learned little of their family relationships. When a sturdy woman with the same wheat-colored hair as all five children came out on the porch and rang a giant bell, it seemed as if all the spirit that had been cooped up within the workers burst beyond control.

With hoots and shouts, the three boys sprinted for the house, pausing just long enough to toss rotted vegetables at their older sister. At first, Drizzt thought the bombing a prelude to a more serious conflict, but when the young woman retaliated in kind, all four howled with laughter and he recognized the game for what it was.

A moment later, the youngest of the men in the field, probably an older brother, charged into the yard, shouting and waving an iron hoe. The young woman cried encouragement to this new ally and the three boys broke for the porch. The man was quicker, though, and he scooped up the trailing imp in one strong arm and promptly dropped him into the pig trough.

And all the while, the woman with the bell shook her head helplessly and issued an unending stream of exasperated grumbling. An older woman, gray-haired and stick-thin, came out to stand next to her, waving a wooden spoon ominously. Apparently satisfied, the young man draped one arm over the young woman's shoulders and they followed the first two boys into the house. The remaining youngster pulled himself from the murky water and moved to follow, but the wooden spoon kept him at bay.

Drizzt couldn't understand a word of what they were saying, of course, but he figured that the women would not let the little one into the house until he had dried off. The rambunctious youngster mumbled something at the spoon-wielder's back as she turned to enter the house, but his timing was not so great.

The other two men, one sporting a thick, gray beard and the other clean-shaven, came in from the field and sneaked up behind the boy as he grumbled. Up into the air the boy went again and landed with a splash! back in the trough. Congratulating themselves heartily, the men went into the house to the cheers of all the others. The soaking boy merely groaned again and splashed some water into the face of a sow that had come over to investigate.

Drizzt watched it all with growing wonderment. He had seen nothing conclusive, but the family's playful manner and the resigned acceptance of even the loser of the game gave him encouragement. Drizzt sensed a common spirit in this group, with all members working toward a common goal. If this single farm proved a reflection of the whole village, then the place surely resembled Blingdenstone, a communal city of the deep gnomes, far more than it resembled Menzoberranzan.

The afternoon went much the same way as the morning, with a mixture of work and play evident throughout the farm. The family retired early, turning down their lamps soon after sunset, and Drizzt slipped deeper into the thicket of the mountainside to consider his observations.

He still couldn't be certain of anything, but he slept more peacefully that night, untroubled by nagging doubts concerning the dead gnolls.

* * *

For three days the drow crouched in the shadows behind the farm, watching the family at work and at play. The closeness of the group became more and more evident, and whenever a true fight did erupt among the children, the nearest adult quickly stepped in and mediated it to a level of reasonableness. Invariably, the combatants were back at play together within a short span.

All doubts had flown from Drizzt. "'Ware my blades, rogues," he whispered to the quiet mountains one night. The young drow renegade had decided that if any gnolls or goblins - or creatures of any other race at all - tried to swoop down upon this particular farming family, they first would have to contend with the whirling scimitars of Drizzt Do'Urden.

Drizzt understood the risk he was taking by observing the farm family. If the farmer-folk noticed him - a distinct possibility - they surely would panic. At this point in his life, though, Drizzt was willing to take that chance. A part of him may even have hoped to be discovered.

Early on the morning of the fourth day, before the sun had found its way into the eastern sky, Drizzt set out on his daily patrol, circumventing the hills and woodlands surrounding the lone farmhouse. By the time the drow returned to his perch, the work day on the farm was in full swing. Drizzt sat comfortably on a bed of moss and peered from the shadows into the brightness of the cloudless day.

Less than an hour later, a solitary figure crept from the farmhouse and in Drizzt's direction. It was the youngest of the children, the sandy-haired lad who seemed to spend nearly as much time in the trough as out of it, usually not of his own volition.

Drizzt rolled around the trunk of a nearby tree, uncertain of the lad's intent. He soon realized that the youngster hadn't seen him, for the boy slipped into the thicket, gave a snort over his shoulder, back toward the farmhouse, and headed off into the hilly woodland, whistling all the while. Drizzt understood then that the lad was avoiding his chores, and Drizzt almost applauded the boy's carefree attitude. In spite of that, though, Drizzt wasn't convinced of the small child's wisdom in wandering away from home in such dangerous terrain. The boy couldn't have been more than ten years old; he looked thin and delicate, with innocent, blue eyes peering out from under his amber locks.

Drizzt waited a few moments, to let the boy get a lead and to see if anyone would be following, then he took up the trail, letting the whistling guide him.

The boy moved unerringly away from the farmhouse, up into the mountains, and Drizzt moved behind him by a hundred paces or so, determined to keep the boy out of danger.

In the dark tunnels of the Underdark Drizzt could have crept right up behind the boy - or behind a goblin or practically anything else - and patted him on the rump before being discovered. But after only a half-hour or so of this pursuit, the movements and erratic speed changes along the trail, coupled with the fact that the whistling had ceased, told Drizzt that the boy knew he was being followed.

Wondering if the boy had sensed a third party, Drizzt summoned Guenhwyvar from the onyx figurine and sent the panther off on a flanking maneuver. Drizzt started ahead again at a cautious pace.

A moment later, when the child's voice cried out in distress, the drow drew his scimitars and threw out all caution. Drizzt couldn't understand any of the boy's words, but the desperate tone rang clearly enough.

"Guenhwyvar!" the drow called, trying to bring the distant panther back to his side. Drizzt couldn't stop and wait for the cat, though, and he charged on.

The trail wound up a steep climb, came out of the trees suddenly, and ended on the lip of a wide gorge, fully twenty feet across. A single log spanned the crevasse, and hanging from it near the other side was the boy. His eyes widened considerably at the sight of the ebony-skinned elf, scimitars in hand. He stammered a few words that Drizzt could not begin to decipher.

A wave of guilt flooded through Drizzt at the sight of the imperiled child; the boy had only landed in this predicament because of Drizzt's pursuit. The gorge was only about as deep as it was wide, but the fall ended on jagged rocks and brambles. At first, Drizzt hesitated, caught off guard by the sudden meeting and its inevitable implications, then the drow quickly put his own problems out of mind. He snapped his scimitars back into their sheaths and, folding his arms across his chest in a drow signal for peace, he put one foot out on the log.

The boy had other ideas. As soon as he recovered from the shock of seeing the strange elf, he swung himself to a ledge on the stone bank opposite Drizzt and pushed the log from its perch. Drizzt quickly backed off the log as it tumbled down into the crevasse. The drow understood then that the boy had never been in real danger but had pretended distress to flush out his pursuer. And, Drizzt presumed, if the pursuer had been one of the boy's family, as the boy no doubt had suspected, the peril might have deflected any thoughts of punishment.

Now Drizzt was the one in the predicament. He had been discovered. He tried to think of a way to communicate with the boy, to explain his presence and stave off panic. The boy didn't wait for any explanations, though. Wide-eyed and terror-stricken, he scaled the bank - via a path he obviously knew well - and darted off into the shrubbery.

Drizzt looked around helplessly. "Wait!" he cried in the drow tongue, though he knew the boy would not understand and would not have stopped even if he could.

A black feline form rushed out beside the drow and sprang into the air, easily clearing the crevasse. Guenhwyvar padded down softly on the other side and disappeared into the thicket.

"Guenhwyvar!" Drizzt cried, trying to halt the panther. Drizzt had no idea how Guenhwyvar would react to the child. To Drizzt's knowledge, the panther had only encountered one human before, the wizard that Drizzt's companions had subsequently killed. Drizzt looked around for some way to follow. He could scale down the side of the gorge, cross at the bottom, and climb back up, but that would take too long.

Drizzt ran back a few steps, then charged the gorge and leaped into the air, calling on his innate powers of levitation as he went. Drizzt was truly relieved when he felt his body pull free of the ground's gravity. He hadn't used his levitation spell since he had come to the surface. The spell served no purpose for a drow hiding under the open sky. Gradually, Drizzt's initial momentum carried him near the far bank. He began to concentrate on drifting down to the stone, but the spell ended abruptly and Drizzt plopped down hard. He ignored the bruises on his knee, and the questions of why his spell had faltered, and came up running, calling desperately for Guenhwyvar to stop.

Drizzt was relieved when he found the cat. Guenhwyvar sat calmly in a clearing, one paw casually pinning the boy facedown to the ground. The child was calling out again - for help, Drizzt assumed - but appeared unharmed.

"Come, Guenhwyvar," Drizzt said quietly, calmly. "Leave the child alone." Guenhwyvar yawned lazily and complied, padding across the clearing to stand at its master's side.

The boy remained down for a long moment. Then, summoning his courage, he moved suddenly, leaping to his feet and spinning to face the dark elf and the panther. His eyes seemed wider still, almost a caricature of terror, peeking out from his now dirty face.

"What are you?" the boy asked in the common human language.

Drizzt held his arms out to the sides to indicate that he did not understand. On impulse, he poked a finger into his chest and replied, "Drizzt Do'Urden." He noticed that the boy was moving slightly, secretly dropping one foot behind the other and then sliding the other back into place. Drizzt was not surprised - and he made certain that he kept Guenhwyvar in check this time - when the boy turned on his heel and sprinted away, screaming "Help! It's a drizzit!" with every stride.

Drizzt looked at Guenhwyvar and shrugged, and the cat seemed to shrug back.