“Edward—” he tried again.

“But I have something for you,” pressed the man.

Kell sighed. Why was everyone suddenly so keen to give him gifts?

“I tried to think about what you said, last time, about how you were only interested in things that mattered, and it took me some time but I think I’ve found something worthy. I’ll go get it.”

Before Kell could tell him to stop, could explain that whatever it was, he couldn’t take it, the man was out from behind the bar and hurrying into the hall, taking the steps upstairs two at a time.

Kell watched him go, wishing he could stay.

He missed the Stone’s Throw, no matter its name, missed the simple solidity of this place, this city. Did he have to go home? And that was the problem, right there. Red London was home. Kell didn’t belong here, in this world. He was a creature of magic—Arnesian, not English. And even if this world still had any power (for Tieren said no place was truly without it), Kell couldn’t afford to stoke it, not for Ned, or the king, or himself. He’d already disrupted two worlds. He wouldn’t be to blame for a third.

He raked a hand through his hair and pushed up from the stool, the footsteps overhead growing fainter.

The game board still sat open on the counter. Kell knew he should take it back, but then what? He’d just have to explain its presence to Staff and Hastra. No, let the foolish boy keep it. He set the empty glass down and turned to leave, shoving his hands in his pockets.

His fingers brushed something in the very bottom of his coat.

His hand closed over it, and he drew out a second Red London lin. It was old, the gold star worn smooth by hands and time, and Kell didn’t know how long it had languished in his pocket. It might have been one of the coins he’d taken from the old king, exchanged for one new and pocket-worn. Or it might have been a stray piece of change, lost in the wool-lined pocket. He considered it for a moment, then heard the sound of a door shutting overhead, and footsteps on the stairs.

Kell set the coin on the counter by his empty glass, and left.

VI

SASENROCHE

Growing up, Lila had always hated taverns.

She seemed bound to them by some kind of tether; she would run as hard as she could, and then at some point she’d reach the end of the line and be wrenched back. She’d spent years trying to cut that tie. She never could.

The Inroads stood at the end of the docks, its lanterns haloed by the tendrils of the sea fog that crept into the port. A sign above the door was written in three languages, only one of which Lila recognized.

The familiar sounds reached her from within, the ambient noise of scraping chairs and clinking glass, of laughter and threats and fights about to break out. They were the same sounds she’d heard a hundred times at the Stone’s Throw, and it struck her as odd that those sounds could exist here, in a black market town at the edge of an empire in a magical world. There was, she supposed, a comfort to these places, to the fabric that made them, the way that two taverns, cities apart—worlds apart—could feel the same, look the same, sound the same.

Alucard was holding the door open for her. “Tas enol,” he said, sliding back into Arnesian. After you.

Lila nodded and went in.

Inside, the Inroads looked familiar enough; it was the people who were different. Unlike the black market, here the hoods and hats had all been cast off, and Lila got her first good look at the crews from the other ships along the dock. A towering Veskan pushed past them, nearly filling the doorway as he went, a massive blond braid falling down his back. He was bare-armed as he stepped out into the winter cold.

A huddle of men stood just inside the door, talking in low voices with smooth foreign tongues. One glanced at her, and she was startled to see that his eyes were gold. Not amber, like the prince’s, but bright, almost reflective, their metallic centers flecked with black. Those eyes shone out from skin as dark as the ocean at night, and unlike the Faroan she’d seen in the market, this man’s face was studded with dozens of pieces of pale green glass. The fragments traced lines over his brows, followed the curve of his cheek, trailed down his throat. The effect was haunting.

“Close your mouth,” Alucard hissed in her ear. “You look like a fish.”

The light in the tavern was low, shining up from tables and hearths instead of down from the ceiling and walls, casting faces in odd shadow as the candles glanced off cheeks and brows.

It wasn’t terribly crowded—she’d only seen four ships in the port—and she could make out the Spire’s men, scattered about and chatting in groups of two or three.

Stross and Lenos had snagged a table by the bar and were playing cards with a handful of Veskans; Olo watched, and broad-shouldered Tav was deep in conversation with an Arnesian from another ship.

Handsome Vasry was flirting with a Faroan-looking barmaid—nothing unusual there—and a wiry crewman named Kobis sat at the end of a couch, reading a book in the low light, clearly relishing the closest thing he ever found to peace and quiet.

A dozen faces turned as Lila and Alucard moved through the room, and she felt herself shrink toward the nearest shadow before she realized none of them were looking at her. It was the captain of the Night Spire who held their attention. Some nodded, others raised a hand or a glass, a few called out a greeting. He’d obviously made a few friends during his years at sea. Come to think of it, if Alucard Emery had made enemies, she hadn’t met one yet.

An Arnesian from the other rig waved him over, and rather than trail after, Lila made her way to the bar and ordered some kind of cider that smelled of apple and spice and strong liquor. She was several sips along before she turned her attention to the Veskan man a few feet down the bar.